In this scenario, we would develop a game prototype and initiate some critical analyses.
Key Objectives
Dev & Art
- Implementation of Core Gameplay
- Implementation of Movement System
- Implementation of Combat System
- Implementation of Some Enemies
- Implementation of Quest System
- Implementation of 1st person character controller
- Implementation of 1st person shooter
- Implementation of 1 Quest Environment and Station
- Implementation of Game Economy
- Implementation of a base for UI
- Implementation of Analysis SDKs
- Producing some game assets with respect to future view for this game (UI, Skybox, Gameplay Assets, Package Asset modifications)
- Back and forth between the marketing team and the development team
- Adding new features
Marketing
- Technical monitoring of the game’s performance during close/open beta testing
- Retention (Classic, Rolling)
- Turn Rate
- Funnel
- Avg. Progression
→ Prediction on Thorough Production Deadline: 2 Months