In this scenario, it is possible to develop a game with a maximum power score of 80-100
tech director & senior game dev (1- unity & Nakama system)
gameplay engineer (3- unity , Writing game system code from scratch)
UI dev (1 unity)
live ops dev (1- unity)
Multiplayer game dev (2-turn base)
back-end engineer (2-nakama)
lead technical artist (1- art pipeline, render pipeline, camera system, illumination, post-processing)
senior technical artist (freelance- shaders, VFX, particle system)
art director (1- familiar with art pipeline)
senior 2D artist (2- concept art specialist)
2D artist (2- concept art specialist)
2d rigger (1- spine)
2d animator (freelance- spine)
UI and UX specialist (1)
senior 3d artist (3, generalist)
3d sculpture artist (3-zbrush)
3d texture artist (2-texture)
3d rigger (freelance- Maya)
3d animator (freelance- Maya)
render man (1)
editor (freelance- after effect & premier)
game director (1)
game designer (1-game mechanic & live ops specialist )
economy & system designer (1- experience with machination and analytics)
level designer (1-game flow and familiar with functions and graphs)
sound designer(freelance)
game marketing specialist (1)
campaign specialist (1)
product manager (1-scrum, agile & waterfall system)
talent acquisition specialist (1)
HR (1)