High-Quality Production Team (36 + 6)

In this scenario, it is possible to develop a game with a maximum power score of 80-100

Dev (10)

tech director & senior game dev (1- unity & Nakama system)

gameplay engineer (3- unity , Writing game system code from scratch)

UI dev (1 unity)

live ops dev (1- unity)

Multiplayer game dev (2-turn base)

back-end engineer (2-nakama)

Technical Art (1 + 1)

lead technical artist (1- art pipeline, render pipeline, camera system, illumination, post-processing)

senior technical artist (freelance- shaders, VFX, particle system)

Art (16 + 4)

art director (1- familiar with art pipeline)

senior 2D artist (2- concept art specialist)

2D artist (2- concept art specialist)

2d rigger (1- spine)

2d animator (freelance- spine)

UI and UX specialist (1)

senior 3d artist (3, generalist)

3d sculpture artist (3-zbrush)

3d texture artist (2-texture)

3d rigger (freelance- Maya)

3d animator (freelance- Maya)

render man (1)

editor (freelance- after effect & premier)

Design & Marketing (6 + 1)

game director (1)

game designer (1-game mechanic & live ops specialist )

economy & system designer (1- experience with machination and analytics)

level designer (1-game flow and familiar with functions and graphs)

sound designer(freelance)

game marketing specialist (1)

campaign specialist (1)

Management (3)

product manager (1-scrum, agile & waterfall system)

talent acquisition specialist (1)

HR (1)